Let me break down for you a Core example of why Wildshape is very strong. Wildshape is in large part how a druid accomplishes this. So essentially, a druid (or cleric) is overpowered because they can easily become a better fighter than the fighter, and also they're full spellcasters on top of this. When we get into a fight where physical attacking is a less pleasant idea, he shrugs, turns into a bird if he feels like it, and starts throwing spells at people instead. He and I (The psychic warrior) compete for most purely physical damage.īut then he's also a full spellcaster. It's not to the point where the druid is infinitely better or anything, but that's a telling statement - the druid turned into a bear, and later a dire bear, and just goes up to things and smacks them until they go away, sometimes casting a buff on himself. The druid, who has spent no feats on being a good fighter at all (most of his feats are ranged), and is usually slightly better of a fighter than anyone else. None of us are optimized in the slightest, min dyou. Everyone except the druid has spent most of their feats/etc in being a combatant. In one of the games I'm in, for example, we have a psychic warrior, an offensive stabbing dragon shaman, and a paladin all up front, and we have a druid. Wildshape makes you as good a fighter as the fighter without any actual work put into it, and makes your physical stats quite moot. If you ask me, druids aren't necessarily broken, but they are generally very powerful.
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